Toby Carvery

Toby Carvery

A Heuristic Evaluation and re-design of the Toby Carverys's app to simmplify the user flow when booking a table at the pub chain

Project type

Group project
(3x UX designers)

My role

UX/UI design
Prototyping

Duration

2 weeks
(part-time)

Tools

Figma
Figma Slides

The existing client

What is Toby Carvery?

Toby Carvery, a leading pub chain in the UK, is renowned as the "home of the Great British Roast," offering traditional roast dinners in a warm, family-friendly atmosphere.

Toby Carvery in numbers

million meals a year

years of service

restaurants across the UK

The current Toby Carvery app

Any opportunity for improvement?

After reviewing the Toby Carvery's app, we conducted a heuristic evaluation and identified a few usability violations.

  1. User Control and Freedom

  2. Consistency and Standards

  3. Flexibility and Efficiency of Use

  4. Help users recognise, diagnose, and recover from errors

  5. Aesthetic and Minimalist design

Current task flow of a user

What does the user need to do to book a table?

We analysed how many steps the user would need to take to navigate the current Toby Carvery's app to make a booking.

Severity rating

How severe is the problem?

We mapped the user journey for booking a table via the app and assessed each screen's usability using a severity scale.

This scale helped prioritize issues for the redesign with a prioritization matrix.

A new potential task flow of a user

How can we simplify the user flow?

While addressing usability issues in the booking process, we streamlined the task flow to minimize steps and simplify booking. Below is the improved user flow for booking a table using Toby Carvery's app.

And a new potential design

Same task with less screens

The redesigned app

A new way of booking

After the heuristic evaluation and design updates, we created a prototype showcasing the improved task flow for booking a table.

What have we learnt?

  1. Divide & Conquer - With just two weeks to complete the project, we efficiently divided tasks by leveraging each team member's strengths.

  2. Always double check - Mistakes happen, especially in Figma files. We learned to double-check our work and ensure the prototype functions correctly.

If we had more time…

  1. Test it with users - To evaluate the new task flow's effectiveness we would conduct some user testing and A/B testing to compare it with the existing app.

  2. Iterate & make better - After usability test feedback, we’d iterate as needed using a prioritization matrix.

Next project

V

A

D

I’m Aga Do Van — a UX designer based in London

Copyright Agnieszka Do Van ©2024 to ∞